Sunday, March 6, 2016

Participatory Design

Two Research Papers

Paper 1 : How was it for you? Experiences of participatory design in the UK health service

This paper is about participatory outpatient service design for older people at the Royal Hallamshire Hospital using experienced-based design (EDB) that co-design services with participants like patients. Describing participatory design with EDB is interesting. There are four phases of EDB: capture phase, understand phase, improve phase and measure phase. In capture phase, twenty-one older patients, carers and healthcare staff are formed for their respective story-sharing records.  For understand phase, telephone semi-structured interview  was done to eleven participants. Recorded transcripts are coded and cross-checked by interviewers and analyst for reliability. The obtained positive and negative emotional reactions are used to create a map. In improve phase, a group is formed to steer the project. For measure phase, a new template of patient appointment letter, new signage and map of design proposal and street design around the outpatient building are identified. By reading this paper, it is able to know step-by-step approach for participatory design with four phases of EDB.

Reference

Bowen, S., McSeveny, K., Lockley, E., Wolstenholme, D., Cobb, M., & Dearden, A. (2013). How was it for you? Experiences of participatory design in the UK health service. CoDesign9(4), 230-246.

Available full research article at : http://bit.ly/1Tj39IJ


Paper 2 : Designing technology for children with special needs: bridging perspectives through participatory design

This paper describes about the development of participatory design (PD) in ECHOES research project with low-tech activities for developing children and children with Asperger’s syndrome (AS) or high functioning autism spectrum conditions (HFA). It is interesting because of its co-creation technology with children with special needs. Two groups : developing children and children with special need are formed to understand of both types and make design trade-off. The desert island is carried out by allowing children to express their idea by drawing and writing on the paper with island and palm tree picture. Besides, the Odd-One-Out is conducted to observe how children interact with four set of objects that have functional differences, auditory properties, tactile theme and visual affordances. Moreover, the comic is taken only for developing children due to logistical difficulties. Series of digital prototypes are developed with participants while low-level design activities are carried out. From this paper, it is able to know about design stages of ECHOES.

Reference

Frauenberger, C., Good, J., & Keay-Bright, W. (2011). Designing technology for children with special needs: bridging perspectives through participatory design.CoDesign7(1), 1-28.


Available full research article at : http://bit.ly/1U3U6Ko



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